Friday, July 10, 2009

Other Problems with PvP and My Dilemma

Back on topic with PvP, there is another problem. Despite the fact that different classes are dominant over the others there is another problem, Status Ailments.

Most of these status ailments are rather insignicant in PvE as they are a minor annoyance but in PvP these can be between disabling you for a good 3 minutes to getting you stun locked.

Because of these annoyances you need to make sure you null everything you can or bring lots of Dis Stones from the Pharmacy. At the very least, null everything that can potentially stop you from doing anything. Muddle, Charm, Sleep, Stone are the major ones and then you can just use Dis Stones to get rid of the other small annoyances.

However, nulling these takes SS Slots in your armour so you tend to be weaker in terms of strength just to null these annoyances. For example, nulling Charm would take up Neck Slot, which breaks Cerb/Orth combo. Unlike Melees, Mages are heavily dependant on that damage multiplier and end up being severely weaker. Top tier melees tend to use Blunt weapons for the Regal bonus and stack +Blunt mods on their weapons. They can easily achieve the 100% Blunt Affinity cap with the right mods and SS. There's also a Talisman that grants null charm but it can't be SSed or repaired, meaning you also lose null sleep.

Lot's of complications with builds as a product of this.

There are also a number of people making PvP demons that either: Have a crap load of Area Status Effects or have Anti-element. The latter is practically unlikely as it involves a LOT of demon leveling. So far only one person on the EN server has such a demon.

PvP Matches can end up being revolved around inflicting statuses and curing them.

This arrives to my dilemma if I should trade off power to make me null 3 of the main statuses.

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